UnityEditor.ShaderUtil.INTERNAL_get_rawScissorRect C# (CSharp) Méthode

INTERNAL_get_rawScissorRect() private méthode

private INTERNAL_get_rawScissorRect ( Rect &value ) : void
value UnityEngine.Rect
Résultat void
        private static extern void INTERNAL_get_rawScissorRect(out Rect value);
        [MethodImpl(MethodImplOptions.InternalCall)]