UnityEngine_AnimationClipWrap.SetCurve C# (CSharp) Method

SetCurve() private method

private SetCurve ( IntPtr L ) : int
L IntPtr
return int
	static int SetCurve(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 5);
			UnityEngine.AnimationClip obj = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationClip));
			string arg0 = ToLua.CheckString(L, 2);
			System.Type arg1 = (System.Type)ToLua.CheckObject(L, 3, typeof(System.Type));
			string arg2 = ToLua.CheckString(L, 4);
			UnityEngine.AnimationCurve arg3 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 5, typeof(UnityEngine.AnimationCurve));
			obj.SetCurve(arg0, arg1, arg2, arg3);
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}