static int SampleAnimation(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.AnimationClip obj = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationClip));
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject));
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
obj.SampleAnimation(arg0, arg1);
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}