UnityEngine_AnimationClipWrap.EnsureQuaternionContinuity C# (CSharp) Method

EnsureQuaternionContinuity() private method

private EnsureQuaternionContinuity ( IntPtr L ) : int
L IntPtr
return int
	static int EnsureQuaternionContinuity(IntPtr L)
	{
		try
		{
			ToLua.CheckArgsCount(L, 1);
			UnityEngine.AnimationClip obj = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationClip));
			obj.EnsureQuaternionContinuity();
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}