static int EnsureQuaternionContinuity(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AnimationClip obj = (UnityEngine.AnimationClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationClip));
obj.EnsureQuaternionContinuity();
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}