UnityEngine_AnimationClipWrap.Register C# (CSharp) Method

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void
	public static void Register(LuaState L)
	{
		L.BeginClass(typeof(UnityEngine.AnimationClip), typeof(UnityEngine.Object));
		L.RegFunction("SampleAnimation", SampleAnimation);
		L.RegFunction("SetCurve", SetCurve);
		L.RegFunction("EnsureQuaternionContinuity", EnsureQuaternionContinuity);
		L.RegFunction("ClearCurves", ClearCurves);
		L.RegFunction("AddEvent", AddEvent);
		L.RegFunction("New", _CreateUnityEngine_AnimationClip);
		L.RegFunction("__eq", op_Equality);
		L.RegFunction("__tostring", ToLua.op_ToString);
		L.RegVar("length", get_length, null);
		L.RegVar("frameRate", get_frameRate, set_frameRate);
		L.RegVar("wrapMode", get_wrapMode, set_wrapMode);
		L.RegVar("localBounds", get_localBounds, set_localBounds);
		L.RegVar("legacy", get_legacy, set_legacy);
		L.RegVar("humanMotion", get_humanMotion, null);
		L.RegVar("events", get_events, set_events);
		L.EndClass();
	}

Usage Example

Beispiel #1
0
 static int LuaOpen_UnityEngine_AnimationClip(IntPtr L)
 {
     try
     {
         LuaState state = LuaState.Get(L);
         state.BeginPreModule("UnityEngine");
         UnityEngine_AnimationClipWrap.Register(state);
         int reference = state.GetMetaReference(typeof(UnityEngine.AnimationClip));
         state.EndPreModule(L, reference);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
All Usage Examples Of UnityEngine_AnimationClipWrap::Register