Toggle navigation
Hot Examples
ZH
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
搜索
Home
UnityEditor
RuntimeClassRegistry
GetUserAssemblies
UnityEditor.RuntimeClassRegistry.GetUserAssemblies C# (CSharp) Method
RuntimeClassRegistry Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
GetUserAssemblies()
private
method
private
GetUserAssemblies
( ) :
string[]
return
string[]
internal string[] GetUserAssemblies() { return this.m_UserAssemblies.ToArray(); }
RuntimeClassRegistry
AddFunctionalityGroup
AddManagedBaseClass
AddManagedDependenciesForFunctionalityGroup
AddMethodToPreserve
AddMonoClass
AddMonoClasses
AddNativeClassFromName
AddNativeClassID
AddNativeDependenciesForFunctionalityGroup
AddUserAssembly
Create
GetAllManagedBaseClassesAsString
GetAllManagedClassesAsString
GetAllNativeClassesAsString
GetAllNativeClassesIncludingManagersAsString
GetMethodsToPreserve
GetRetentionLevel
GetScenesForClass
GetUserAssemblies
InitRuntimeClassRegistry
Initialize
InjectFunctionalityGroupDependencies
IsDLLUsed
ResolveTypeName
SetRetentionLevel
SetSceneClasses
SetUsedTypesInUserAssembly
SynchronizeClasses
SynchronizeMonoToNativeClasses
SynchronizeNativeToMonoClasses