UnityEditor.RuntimeClassRegistry.AddManagedDependenciesForFunctionalityGroup C# (CSharp) Method

AddManagedDependenciesForFunctionalityGroup() protected method

protected AddManagedDependenciesForFunctionalityGroup ( string groupName, Type depClass ) : void
groupName string
depClass System.Type
return void
        protected void AddManagedDependenciesForFunctionalityGroup(string groupName, Type depClass)
        {
            this.AddManagedDependenciesForFunctionalityGroup(groupName, this.ResolveTypeName(depClass));
        }

Same methods

RuntimeClassRegistry::AddManagedDependenciesForFunctionalityGroup ( string groupName, Type depClass, string retain ) : void
RuntimeClassRegistry::AddManagedDependenciesForFunctionalityGroup ( string groupName, string depClassName ) : void
RuntimeClassRegistry::AddManagedDependenciesForFunctionalityGroup ( string groupName, string depClassName, string retain ) : void