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UnityEditor
RuntimeClassRegistry
AddManagedBaseClass
UnityEditor.RuntimeClassRegistry.AddManagedBaseClass C# (CSharp) Method
RuntimeClassRegistry Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
AddManagedBaseClass()
protected
method
protected
AddManagedBaseClass
(
string
className
) :
void
className
string
return
void
protected void AddManagedBaseClass(string className) { this.monoBaseClasses.Add(className); }
RuntimeClassRegistry
AddFunctionalityGroup
AddManagedBaseClass
AddManagedDependenciesForFunctionalityGroup
AddMethodToPreserve
AddMonoClass
AddMonoClasses
AddNativeClassFromName
AddNativeClassID
AddNativeDependenciesForFunctionalityGroup
AddUserAssembly
Create
GetAllManagedBaseClassesAsString
GetAllManagedClassesAsString
GetAllNativeClassesAsString
GetAllNativeClassesIncludingManagersAsString
GetMethodsToPreserve
GetRetentionLevel
GetScenesForClass
GetUserAssemblies
InitRuntimeClassRegistry
Initialize
InjectFunctionalityGroupDependencies
IsDLLUsed
ResolveTypeName
SetRetentionLevel
SetSceneClasses
SetUsedTypesInUserAssembly
SynchronizeClasses
SynchronizeMonoToNativeClasses
SynchronizeNativeToMonoClasses