UnityEditor.RuntimeClassRegistry.GetAllNativeClassesIncludingManagersAsString C# (CSharp) Method

GetAllNativeClassesIncludingManagersAsString() public method

public GetAllNativeClassesIncludingManagersAsString ( ) : List
return List
        public List<string> GetAllNativeClassesIncludingManagersAsString()
        {
            return new List<string>(this.allNativeClasses.Values);
        }

Usage Example

示例#1
0
        private static HashSet <string> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies)
        {
            HashSet <string> set = CollectNativeClassListFromRoots(directory, rootAssemblies);

            foreach (string str in NativeClassBlackList)
            {
                set.Add(str);
            }
            foreach (string str2 in rcr.GetAllNativeClassesIncludingManagersAsString())
            {
                int iD = BaseObjectTools.StringToClassID(str2);
                if ((iD != -1) && !BaseObjectTools.IsBaseObject(iD))
                {
                    set.Add(str2);
                }
            }
            HashSet <string> set2 = new HashSet <string>();

            foreach (string str3 in set)
            {
                for (int i = BaseObjectTools.StringToClassID(str3); !BaseObjectTools.IsBaseObject(i); i = BaseObjectTools.GetSuperClassID(i))
                {
                    set2.Add(BaseObjectTools.ClassIDToString(i));
                }
            }
            return(set2);
        }
All Usage Examples Of UnityEditor.RuntimeClassRegistry::GetAllNativeClassesIncludingManagersAsString