UnityEditor.RuntimeClassRegistry.GetMethodsToPreserve C# (CSharp) Method

GetMethodsToPreserve() private method

private GetMethodsToPreserve ( ) : List
return List
        internal List<MethodDescription> GetMethodsToPreserve()
        {
            return this.m_MethodsToPreserve;
        }

Usage Example

 private static string GetMethodPreserveBlacklistContents(RuntimeClassRegistry rcr)
 {
   StringBuilder stringBuilder = new StringBuilder();
   stringBuilder.AppendLine("<linker>");
   foreach (IGrouping<string, RuntimeClassRegistry.MethodDescription> source in rcr.GetMethodsToPreserve().GroupBy<RuntimeClassRegistry.MethodDescription, string>((Func<RuntimeClassRegistry.MethodDescription, string>) (m => m.assembly)))
   {
     stringBuilder.AppendLine(string.Format("\t<assembly fullname=\"{0}\">", (object) source.Key));
     foreach (IGrouping<string, RuntimeClassRegistry.MethodDescription> grouping in source.GroupBy<RuntimeClassRegistry.MethodDescription, string>((Func<RuntimeClassRegistry.MethodDescription, string>) (m => m.fullTypeName)))
     {
       stringBuilder.AppendLine(string.Format("\t\t<type fullname=\"{0}\">", (object) grouping.Key));
       foreach (RuntimeClassRegistry.MethodDescription methodDescription in (IEnumerable<RuntimeClassRegistry.MethodDescription>) grouping)
         stringBuilder.AppendLine(string.Format("\t\t\t<method name=\"{0}\"/>", (object) methodDescription.methodName));
       stringBuilder.AppendLine("\t\t</type>");
     }
     stringBuilder.AppendLine("\t</assembly>");
   }
   stringBuilder.AppendLine("</linker>");
   return stringBuilder.ToString();
 }