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UnityEditor
RuntimeClassRegistry
GetUserAssemblies
UnityEditor.RuntimeClassRegistry.GetUserAssemblies C# (CSharp) 메소드
RuntimeClassRegistry 1 문서
파일 보기
프로젝트 열기: CarlosHBC/UnityDecompiled
GetUserAssemblies()
개인적인
메소드
private
GetUserAssemblies
( ) :
string[]
리턴
string[]
internal string[] GetUserAssemblies() { return this.m_UserAssemblies.ToArray(); }
RuntimeClassRegistry
AddFunctionalityGroup
AddManagedBaseClass
AddManagedDependenciesForFunctionalityGroup
AddMethodToPreserve
AddMonoClass
AddMonoClasses
AddNativeClassFromName
AddNativeClassID
AddNativeDependenciesForFunctionalityGroup
AddUserAssembly
Create
GetAllManagedBaseClassesAsString
GetAllManagedClassesAsString
GetAllNativeClassesAsString
GetAllNativeClassesIncludingManagersAsString
GetMethodsToPreserve
GetRetentionLevel
GetScenesForClass
GetUserAssemblies
InitRuntimeClassRegistry
Initialize
InjectFunctionalityGroupDependencies
IsDLLUsed
ResolveTypeName
SetRetentionLevel
SetSceneClasses
SetUsedTypesInUserAssembly
SynchronizeClasses
SynchronizeMonoToNativeClasses
SynchronizeNativeToMonoClasses