UnityEditor.ParticleSystemUI.ModuleMenuCallback C# (CSharp) Method

ModuleMenuCallback() private method

private ModuleMenuCallback ( object obj ) : void
obj object
return void
        private void ModuleMenuCallback(object obj)
        {
            int index = (int) obj;
            if (index == (this.m_Modules.Length - 1))
            {
                this.ClearRenderer();
            }
            else
            {
                if (!ParticleEffectUI.GetAllModulesVisible())
                {
                    this.m_Modules[index].visibleUI = false;
                }
                this.m_Modules[index].enabled = false;
            }
        }