UnityEditor.ParticleSystemUI.EmitterMenuCallback C# (CSharp) Method

EmitterMenuCallback() private method

private EmitterMenuCallback ( object obj ) : void
obj object
return void
        private void EmitterMenuCallback(object obj)
        {
            switch (((int) obj))
            {
                case 0:
                    this.m_ParticleEffectUI.CreateParticleSystem(this.m_ParticleSystem, SubModuleUI.SubEmitterType.None);
                    break;

                case 1:
                    this.ResetModules();
                    break;

                case 2:
                    EditorGUIUtility.PingObject(this.m_ParticleSystem);
                    break;
            }
        }