private void InitRendererUI()
{
if (this.GetParticleSystemRenderer() == null)
{
this.m_ParticleSystem.gameObject.AddComponent<ParticleSystemRenderer>();
}
ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer();
if (particleSystemRenderer != null)
{
this.m_RendererSerializedObject = new SerializedObject(particleSystemRenderer);
this.m_Modules[this.m_Modules.Length - 1] = new RendererModuleUI(this, this.m_RendererSerializedObject, s_ModuleNames[s_ModuleNames.Length - 1]);
EditorUtility.SetSelectedRenderState(particleSystemRenderer, !ParticleEffectUI.m_ShowWireframe ? EditorSelectedRenderState.Hidden : EditorSelectedRenderState.Wireframe);
}
}