UnityEditor.ParticleSystemUI.InitRendererUI C# (CSharp) Method

InitRendererUI() private method

private InitRendererUI ( ) : void
return void
        private void InitRendererUI()
        {
            if (this.GetParticleSystemRenderer() == null)
            {
                this.m_ParticleSystem.gameObject.AddComponent<ParticleSystemRenderer>();
            }
            ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer();
            if (particleSystemRenderer != null)
            {
                this.m_RendererSerializedObject = new SerializedObject(particleSystemRenderer);
                this.m_Modules[this.m_Modules.Length - 1] = new RendererModuleUI(this, this.m_RendererSerializedObject, s_ModuleNames[s_ModuleNames.Length - 1]);
                EditorUtility.SetSelectedRenderState(particleSystemRenderer, !ParticleEffectUI.m_ShowWireframe ? EditorSelectedRenderState.Hidden : EditorSelectedRenderState.Wireframe);
            }
        }