private void ClearRenderer()
{
this.m_RendererSerializedObject = null;
ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer();
if (particleSystemRenderer != null)
{
Undo.DestroyObjectImmediate(particleSystemRenderer);
}
this.m_Modules[this.m_Modules.Length - 1] = null;
}