UnityEditor.ParticleSystemUI.ClearRenderer C# (CSharp) Method

ClearRenderer() private method

private ClearRenderer ( ) : void
return void
        private void ClearRenderer()
        {
            this.m_RendererSerializedObject = null;
            ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer();
            if (particleSystemRenderer != null)
            {
                Undo.DestroyObjectImmediate(particleSystemRenderer);
            }
            this.m_Modules[this.m_Modules.Length - 1] = null;
        }