UnityEditor.ParticleSystemUI.ClearRenderer C# (CSharp) 메소드

ClearRenderer() 개인적인 메소드

private ClearRenderer ( ) : void
리턴 void
        private void ClearRenderer()
        {
            this.m_RendererSerializedObject = null;
            ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer();
            if (particleSystemRenderer != null)
            {
                Undo.DestroyObjectImmediate(particleSystemRenderer);
            }
            this.m_Modules[this.m_Modules.Length - 1] = null;
        }