UnityEditor.ParticleSystemUI.ResetModules C# (CSharp) Method

ResetModules() private method

private ResetModules ( ) : void
return void
        private void ResetModules()
        {
            foreach (ModuleUI eui in this.m_Modules)
            {
                if (eui != null)
                {
                    eui.enabled = false;
                    if (!ParticleEffectUI.GetAllModulesVisible())
                    {
                        eui.visibleUI = false;
                    }
                }
            }
            if (this.m_Modules[this.m_Modules.Length - 1] == null)
            {
                this.InitRendererUI();
            }
            int[] numArray1 = new int[] { 1, 2, this.m_Modules.Length - 1 };
            foreach (int num3 in numArray1)
            {
                if (this.m_Modules[num3] != null)
                {
                    this.m_Modules[num3].enabled = true;
                    this.m_Modules[num3].visibleUI = true;
                }
            }
        }