private void ResetModules()
{
foreach (ModuleUI eui in this.m_Modules)
{
if (eui != null)
{
eui.enabled = false;
if (!ParticleEffectUI.GetAllModulesVisible())
{
eui.visibleUI = false;
}
}
}
if (this.m_Modules[this.m_Modules.Length - 1] == null)
{
this.InitRendererUI();
}
int[] numArray1 = new int[] { 1, 2, this.m_Modules.Length - 1 };
foreach (int num3 in numArray1)
{
if (this.m_Modules[num3] != null)
{
this.m_Modules[num3].enabled = true;
this.m_Modules[num3].visibleUI = true;
}
}
}