UnityEditor.ParticleSystemUI.ShowEmitterMenu C# (CSharp) Method

ShowEmitterMenu() private method

private ShowEmitterMenu ( ) : void
return void
        private void ShowEmitterMenu()
        {
            GenericMenu menu = new GenericMenu();
            menu.AddItem(new GUIContent("Show Location"), false, new GenericMenu.MenuFunction2(this.EmitterMenuCallback), 2);
            menu.AddSeparator("");
            if (this.m_ParticleSystem.gameObject.activeInHierarchy)
            {
                menu.AddItem(new GUIContent("Create Particle System"), false, new GenericMenu.MenuFunction2(this.EmitterMenuCallback), 0);
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Create new Particle System"));
            }
            menu.AddItem(new GUIContent("Reset"), false, new GenericMenu.MenuFunction2(this.EmitterMenuCallback), 1);
            menu.ShowAsContext();
            Event.current.Use();
        }