private ModuleMenuCallback ( object obj ) : void | ||
obj | object | |
return | void |
private void ModuleMenuCallback(object obj)
{
int index = (int) obj;
if (index == (this.m_Modules.Length - 1))
{
this.ClearRenderer();
}
else
{
if (!ParticleEffectUI.GetAllModulesVisible())
{
this.m_Modules[index].visibleUI = false;
}
this.m_Modules[index].enabled = false;
}
}