public ParticleSystemCurveEditor GetParticleSystemCurveEditor() { return this.m_ParticleSystemUI.m_ParticleEffectUI.GetParticleSystemCurveEditor(); }
public void RemoveCurveFromEditor() { ParticleSystemCurveEditor sce = m_Module.GetParticleSystemCurveEditor(); if (sce.IsAdded(GetMinCurve(), maxCurve)) { sce.RemoveCurve(GetMinCurve(), maxCurve); } }