public GetParticleSystemCurveEditor ( ) : ParticleSystemCurveEditor | ||
return | ParticleSystemCurveEditor |
public ParticleSystemCurveEditor GetParticleSystemCurveEditor()
{
return this.m_ParticleSystemUI.m_ParticleEffectUI.GetParticleSystemCurveEditor();
}
public void RemoveCurveFromEditor() { ParticleSystemCurveEditor sce = m_Module.GetParticleSystemCurveEditor(); if (sce.IsAdded(GetMinCurve(), maxCurve)) { sce.RemoveCurve(GetMinCurve(), maxCurve); } }