UnityEditor.ModuleUI.GUIListOfFloatObjectToggleFields C# (CSharp) Method

GUIListOfFloatObjectToggleFields() public method

public GUIListOfFloatObjectToggleFields ( GUIContent label, UnityEditor.SerializedProperty objectProps, UnityEditor.EditorGUI validator, GUIContent buttonTooltip, bool allowCreation ) : int
label UnityEngine.GUIContent
objectProps UnityEditor.SerializedProperty
validator UnityEditor.EditorGUI
buttonTooltip UnityEngine.GUIContent
allowCreation bool
return int
        public int GUIListOfFloatObjectToggleFields(GUIContent label, SerializedProperty[] objectProps, EditorGUI.ObjectFieldValidator validator, GUIContent buttonTooltip, bool allowCreation, params GUILayoutOption[] layoutOptions)
        {
            int num = -1;
            int length = objectProps.Length;
            Rect totalPosition = GUILayoutUtility.GetRect((float) 0f, (float) (15 * length), layoutOptions);
            totalPosition.height = 13f;
            float num3 = 10f;
            float num4 = 35f;
            float num5 = 10f;
            float width = (((totalPosition.width - num3) - num4) - (num5 * 2f)) - 9f;
            PrefixLabel(totalPosition, label);
            for (int i = 0; i < length; i++)
            {
                SerializedProperty property = objectProps[i];
                Rect position = new Rect(((totalPosition.x + num3) + num4) + num5, totalPosition.y, width, totalPosition.height);
                int id = GUIUtility.GetControlID(0x12da2a, FocusType.Keyboard, position);
                EditorGUI.DoObjectField(position, position, id, null, null, property, validator, true, ParticleSystemStyles.Get().objectField);
                if (property.objectReferenceValue == null)
                {
                    position = new Rect(totalPosition.xMax - 9f, totalPosition.y + 3f, 9f, 9f);
                    if (allowCreation)
                    {
                        if (buttonTooltip == null)
                        {
                        }
                        if (!GUI.Button(position, GUIContent.none, ParticleSystemStyles.Get().plus))
                        {
                            goto Label_012B;
                        }
                    }
                    num = i;
                }
            Label_012B:
                totalPosition.y += 15f;
            }
            return num;
        }