UnityEditor.ModuleUI.GUIMinMaxGradient C# (CSharp) Method

GUIMinMaxGradient() public method

public GUIMinMaxGradient ( GUIContent label, SerializedMinMaxGradient minMaxGradient ) : void
label UnityEngine.GUIContent
minMaxGradient SerializedMinMaxGradient
return void
        public void GUIMinMaxGradient(GUIContent label, SerializedMinMaxGradient minMaxGradient, params GUILayoutOption[] layoutOptions)
        {
            MinMaxGradientState state = minMaxGradient.state;
            bool flag = (state == MinMaxGradientState.k_RandomBetweenTwoColors) || (state == MinMaxGradientState.k_RandomBetweenTwoGradients);
            Rect position = GUILayoutUtility.GetRect((float) 0f, !flag ? ((float) 13) : ((float) 0x1a), layoutOptions);
            Rect popupRect = GetPopupRect(position);
            Rect rect = PrefixLabel(SubtractPopupWidth(position), label);
            rect.height = 13f;
            switch (state)
            {
                case MinMaxGradientState.k_Color:
                    GUIColor(rect, minMaxGradient.m_MaxColor);
                    break;

                case MinMaxGradientState.k_Gradient:
                case MinMaxGradientState.k_RandomColor:
                    EditorGUI.GradientField(rect, minMaxGradient.m_MaxGradient);
                    break;

                case MinMaxGradientState.k_RandomBetweenTwoColors:
                    GUIColor(rect, minMaxGradient.m_MaxColor);
                    rect.y += rect.height;
                    GUIColor(rect, minMaxGradient.m_MinColor);
                    break;

                case MinMaxGradientState.k_RandomBetweenTwoGradients:
                    EditorGUI.GradientField(rect, minMaxGradient.m_MaxGradient);
                    rect.y += rect.height;
                    EditorGUI.GradientField(rect, minMaxGradient.m_MinGradient);
                    break;
            }
            GUIMMGradientPopUp(popupRect, minMaxGradient);
        }