UnityEditor.ModuleUI.FloatDraggable C# (CSharp) Method

FloatDraggable() private static method

private static FloatDraggable ( Rect rect, UnityEditor.SerializedProperty floatProp, float remap, float dragWidth ) : float
rect UnityEngine.Rect
floatProp UnityEditor.SerializedProperty
remap float
dragWidth float
return float
        private static float FloatDraggable(Rect rect, SerializedProperty floatProp, float remap, float dragWidth)
        {
            return FloatDraggable(rect, floatProp, remap, dragWidth, "g7");
        }

Same methods

ModuleUI::FloatDraggable ( Rect rect, UnityEditor.SerializedProperty floatProp, float remap, float dragWidth, string formatString ) : float
ModuleUI::FloatDraggable ( Rect rect, float floatValue, float remap, float dragWidth, string formatString ) : float

Usage Example

示例#1
0
        public static float GUIFloat(GUIContent guiContent, SerializedProperty floatProp, string formatString, params GUILayoutOption[] layoutOptions)
        {
            Rect controlRect = ModuleUI.GetControlRect(13, layoutOptions);

            ModuleUI.PrefixLabel(controlRect, guiContent);
            return(ModuleUI.FloatDraggable(controlRect, floatProp, 1f, EditorGUIUtility.labelWidth, formatString));
        }
All Usage Examples Of UnityEditor.ModuleUI::FloatDraggable