UnityEditor.ModuleUI.GUIMinMaxSlider C# (CSharp) Method

GUIMinMaxSlider() public static method

public static GUIMinMaxSlider ( GUIContent label, UnityEditor.SerializedProperty vec2Prop, float a, float b ) : void
label UnityEngine.GUIContent
vec2Prop UnityEditor.SerializedProperty
a float
b float
return void
        public static void GUIMinMaxSlider(GUIContent label, SerializedProperty vec2Prop, float a, float b, params GUILayoutOption[] layoutOptions)
        {
            Rect controlRect = GetControlRect(0x1a, layoutOptions);
            controlRect.height = 13f;
            controlRect.y += 3f;
            PrefixLabel(controlRect, label);
            Vector2 vector = vec2Prop.vector2Value;
            controlRect.y += 13f;
            EditorGUI.MinMaxSlider(controlRect, ref vector.x, ref vector.y, a, b);
            vec2Prop.vector2Value = vector;
        }