Universe.Region.SceneObjectGroup.registerTargetWaypoint C# (CSharp) Метод

registerTargetWaypoint() публичный Метод

public registerTargetWaypoint ( System.Vector3 target, float tolerance ) : int
target System.Vector3
tolerance float
Результат int
        public int registerTargetWaypoint(Vector3 target, float tolerance)
        {
            scriptPosTarget waypoint = new scriptPosTarget {targetPos = target, tolerance = tolerance};
            uint handle = m_scene.SceneGraph.AllocateLocalId();
            waypoint.handle = handle;

            lock (m_targets)
                m_targets.Add(handle, waypoint);
            
            AddGroupTarget(this);
            return (int) handle;
        }
SceneObjectGroup