Universe.Region.SceneObjectGroup.LinkNonRootPart C# (CSharp) Метод

LinkNonRootPart() приватный Метод

private LinkNonRootPart ( SceneObjectPart part, System.Vector3 oldGroupPosition, Quaternion oldGroupRotation, int linkNum ) : void
part SceneObjectPart
oldGroupPosition System.Vector3
oldGroupRotation Quaternion
linkNum int
Результат void
        void LinkNonRootPart(SceneObjectPart part, Vector3 oldGroupPosition, Quaternion oldGroupRotation,
                                     int linkNum)
        {
            Quaternion WorldRot = oldGroupRotation*part.GetRotationOffset();

            // first fix from old local to world 
            // position
            Vector3 axPos = part.OffsetPosition;
            axPos *= oldGroupRotation;
            part.SetGroupPosition(oldGroupPosition + axPos);
            //offset
            part.SetRotationOffset(false, WorldRot, false);

            // have it in world coords lets fix other things
            m_scene.SceneGraph.LinkPartToSOG(this, part, linkNum);
            part.CreateSelected = true;

            // now lets move to the new parent frame
            Quaternion rootRotation = m_rootPart.GetRotationOffset();

            Vector3 pos = part.GroupPosition - AbsolutePosition;
            pos *= Quaternion.Inverse(rootRotation);
            part.SetOffsetPosition(pos);

            Quaternion newRot = Quaternion.Inverse(rootRotation)*WorldRot;
            part.SetRotationOffset(false, newRot, false);
            // caller will tell the rest about this position changes..
        }
SceneObjectGroup