public GetChildPrim ( UUID UUID2, ISceneChildEntity &entity ) : bool | ||
UUID2 | UUID | |
entity | ISceneChildEntity | |
Результат | bool |
public bool GetChildPrim(UUID UUID2, out ISceneChildEntity entity)
{
entity = GetChildPart(UUID2);
return entity != null;
}
SceneObjectGroup::GetChildPrim ( uint LocalID, ISceneChildEntity &entity ) : bool |