public UpdatePermissions ( UUID AgentID, byte field, uint localID, uint mask, byte addRemTF ) : void | ||
AgentID | UUID | |
field | byte | |
localID | uint | |
mask | uint | |
addRemTF | byte | |
Результат | void |
public void UpdatePermissions(UUID AgentID, byte field, uint localID,
uint mask, byte addRemTF)
{
foreach (SceneObjectPart part in m_partsList)
part.UpdatePermissions(AgentID, field, localID, mask,
addRemTF);
HasGroupChanged = true;
}