Universe.Region.SceneObjectGroup.Resize C# (CSharp) Метод

Resize() публичный Метод

Resize the given part
public Resize ( System.Vector3 scale, uint localID ) : void
scale System.Vector3
localID uint
Результат void
        public void Resize(Vector3 scale, uint localID)
        {
            CheckSculptAndLoad();
            //Grab the mesh again if it is a sculpty/mesh as we remove it after the first mesh is built
            IOpenRegionSettingsModule WSModule = Scene.RequestModuleInterface<IOpenRegionSettingsModule>();
            if (WSModule != null)
            {
                if (WSModule.MinimumPrimScale != -1)
                {
                    if (scale.X < WSModule.MinimumPrimScale)
                        scale.X = WSModule.MinimumPrimScale;
                    if (scale.Y < WSModule.MinimumPrimScale)
                        scale.Y = WSModule.MinimumPrimScale;
                    if (scale.Z < WSModule.MinimumPrimScale)
                        scale.Z = WSModule.MinimumPrimScale;
                }

                if (RootPart.PhysActor != null && RootPart.PhysActor.IsPhysical &&
                    WSModule.MaximumPhysPrimScale != -1)
                {
                    if (scale.X > WSModule.MaximumPhysPrimScale)
                        scale.X = WSModule.MaximumPhysPrimScale;
                    if (scale.Y > WSModule.MaximumPhysPrimScale)
                        scale.Y = WSModule.MaximumPhysPrimScale;
                    if (scale.Z > WSModule.MaximumPhysPrimScale)
                        scale.Z = WSModule.MaximumPhysPrimScale;
                }

                if (WSModule.MaximumPrimScale != -1)
                {
                    if (scale.X > WSModule.MaximumPrimScale)
                        scale.X = WSModule.MaximumPrimScale;
                    if (scale.Y > WSModule.MaximumPrimScale)
                        scale.Y = WSModule.MaximumPrimScale;
                    if (scale.Z > WSModule.MaximumPrimScale)
                        scale.Z = WSModule.MaximumPrimScale;
                }
            }

            m_ValidgrpOOB = false;

            SceneObjectPart part = (SceneObjectPart) GetChildPart(localID);
            if (part != null)
            {
                part.Resize(scale);
                if (part.PhysActor != null)
                    part.PhysActor.Size = scale;
                //if (part.UUID != m_rootPart.UUID)

                HasGroupChanged = true;
                ScheduleGroupUpdate(PrimUpdateFlags.Shape);
            }
        }
SceneObjectGroup