bool isNearPixel( ref Vector2 current, ref Vector2 near )
{
for( int i = 0; i < closepixelsLength; i++ )
{
int x = (int)current.X + _closePixels[i, 0];
int y = (int)current.Y + _closePixels[i, 1];
if( x >= 0 && x <= _width && y >= 0 && y <= _height )
{
if( x == (int)near.X && y == (int)near.Y )
{
return true;
}
}
}
return false;
}