FarseerPhysics.Common.TextureTools.TextureConverter.distanceToHullAcceptableHoles C# (CSharp) Метод

distanceToHullAcceptableHoles() приватный Метод

private distanceToHullAcceptableHoles ( Vertices polygon, Vector2 point, bool higherDetail ) : bool
polygon Vertices
point Vector2
higherDetail bool
Результат bool
		bool distanceToHullAcceptableHoles( Vertices polygon, Vector2 point, bool higherDetail )
		{
			if( polygon == null )
				throw new ArgumentNullException( nameof( polygon ), "'polygon' can't be null." );

			if( polygon.Count < 3 )
				throw new ArgumentException( "'polygon.MainPolygon.Count' can't be less then 3." );

			// Check the distance to main polygon.
			if( distanceToHullAcceptable( polygon, point, higherDetail ) )
			{
				if( polygon.holes != null )
				{
					for( int i = 0; i < polygon.holes.Count; i++ )
					{
						// If there is one distance not acceptable then return false.
						if( !distanceToHullAcceptable( polygon.holes[i], point, higherDetail ) )
							return false;
					}
				}

				// All distances are larger then _hullTolerance.
				return true;
			}

			// Default to false.
			return false;
		}