private void rb_Player_CheckedChanged(object sender, EventArgs e)
{
if (rb_Player.Checked)
{
textureDir = "Art\\Players\\";
//PopulateTextureList(textureDir);
this.lb_TextureList.Items.Clear();
if (File.Exists(currdir + "\\Art\\Players\\player.png"))
lb_TextureList.Items.Add("player.png");
if (lb_TextureList.Items.Count != 0)
{
lb_TextureList.SelectedIndex = 0;
}
}
}