Bounce.LevelEditor.Editor.deleteRoomFromWorldToolStripMenuItem_Click C# (CSharp) Метод

deleteRoomFromWorldToolStripMenuItem_Click() приватный Метод

private deleteRoomFromWorldToolStripMenuItem_Click ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Результат void
        private void deleteRoomFromWorldToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if(currentState == State.EDITING_WORLD){
                if(world.Rooms.Count <= 1){
                    showMessage("Room Delete Error", "There is only one room, you cannot delete any more!");

                }else{
                    RoomSelectDialog dialog = new RoomSelectDialog(world, true, "Select room to delete.");

                    if(dialog.ShowDialog() == DialogResult.OK)
                    {
                        Room toDelete = dialog.SelectedRoom;

                        //First, remove the room from the list if rooms.
                        world.Rooms.Remove(toDelete);

                        //Next, clear all the links into this room from other doors.
                        foreach(Door door in toDelete.Doors)
                        {
                            if(door.Link != null)
                            {
                                door.Link.Link = null;
                            }
                        }

                        //Finally, if this was the room with the player, set the world's
                        // starting room to null.
                        if(toDelete == world.CurrentRoom)
                        {
                            world.CurrentRoom = null;
                        }
                    }
                }
            }
        }