private void PopulateTextureList(string dir)
{
this.lb_TextureList.Items.Clear();
DirectoryInfo di = new DirectoryInfo(currdir + "\\" + dir);
FileInfo[] fileList = di.GetFiles("*.png");
foreach (FileInfo file in fileList)
{
lb_TextureList.Items.Add(file.Name);
}
if (lb_TextureList.Items.Count != 0)
{
lb_TextureList.SelectedIndex = 0;
}
}