private void mi_New_World_Click(object sender, EventArgs e)
{
//Get the new room from the user.
StringPromptDialog dialog = new StringPromptDialog("Enter the name of the first room: ");
//Create the world.
if (dialog.ShowDialog() == DialogResult.OK)
{
world = new GameWorld(dialog.UserInput);
enableEditing(true);
switchRooms(world.CurrentRoom);
}
}