private ISteamGameServerNetworking_CreateListenSocket ( int nVirtualP2PPort, uint nIP, ushort nPort, [ bAllowUseOfPacketRelay ) : uint | ||
nVirtualP2PPort | int | |
nIP | uint | |
nPort | ushort | |
bAllowUseOfPacketRelay | [ | |
return | uint |
public static extern uint ISteamGameServerNetworking_CreateListenSocket(int nVirtualP2PPort, uint nIP, ushort nPort, [MarshalAs(UnmanagedType.I1)] bool bAllowUseOfPacketRelay);