private ISteamGameServerNetworking_SendP2PPacket ( CSteamID steamIDRemote, [ pubData, uint cubData, EP2PSend eP2PSendType, int nChannel ) : bool | ||
steamIDRemote | CSteamID | |
pubData | [ | |
cubData | uint | |
eP2PSendType | EP2PSend | |
nChannel | int | |
return | bool |
public static extern bool ISteamGameServerNetworking_SendP2PPacket(CSteamID steamIDRemote, [In, Out] byte[] pubData, uint cubData, EP2PSend eP2PSendType, int nChannel);