private ISteamGameServerInventory_DeserializeResult ( SteamInventoryResult_t &pOutResultHandle, [ pBuffer, uint unBufferSize, [ bRESERVED_MUST_BE_FALSE ) : bool | ||
pOutResultHandle | SteamInventoryResult_t | |
pBuffer | [ | |
unBufferSize | uint | |
bRESERVED_MUST_BE_FALSE | [ | |
return | bool |