private ISteamGameServerNetworking_CreateP2PConnectionSocket ( CSteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, [ bAllowUseOfPacketRelay ) : uint | ||
steamIDTarget | CSteamID | |
nVirtualPort | int | |
nTimeoutSec | int | |
bAllowUseOfPacketRelay | [ | |
return | uint |