GameEntities.PlayerIntellect.Server_OnClientConnectedBeforePostCreate C# (CSharp) Method

Server_OnClientConnectedBeforePostCreate() protected method

protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
return void
        protected override void Server_OnClientConnectedBeforePostCreate(
            RemoteEntityWorld remoteEntityWorld)
        {
            base.Server_OnClientConnectedBeforePostCreate( remoteEntityWorld );

            Server_SendMainNotActiveUnitToClients( new RemoteEntityWorld[] { remoteEntityWorld } );
        }