void Client_SendTurnToPositionToServer( Vec3 turnToPosition )
{
float epsilon = .01f;
bool updated = !client_sentTurnToPosition.Equals( turnToPosition, epsilon );
if( updated )
{
SendDataWriter writer = BeginNetworkMessage( typeof( PlayerIntellect ),
(ushort)NetworkMessages.TurnToPositionToServer );
writer.Write( turnToPosition );
EndNetworkMessage();
client_sentTurnToPosition = turnToPosition;
}
}