GameEntities.PlayerIntellect.Client_ReceiveMainNotActiveUnit C# (CSharp) Method

Client_ReceiveMainNotActiveUnit() private method

private Client_ReceiveMainNotActiveUnit ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
sender RemoteEntityWorld
reader ReceiveDataReader
return void
        void Client_ReceiveMainNotActiveUnit( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            uint networkUIN = reader.ReadVariableUInt32();
            if( !reader.Complete() )
                return;

            if( mainNotActiveUnit != null )
                mainNotActiveUnit.Visible = true;

            mainNotActiveUnit = Entities.Instance.GetByNetworkUIN( networkUIN ) as Unit;
        }