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GameEntities
PlayerIntellect
IsActive
GameEntities.PlayerIntellect.IsActive C# (CSharp) Method
PlayerIntellect Class Documentation
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Open project: DarrenHassan/GDM4242-GroupD
IsActive()
public
method
public
IsActive
( ) :
bool
return
bool
public override bool IsActive() { return true; }
PlayerIntellect
AlternativeUnitAllowPlayerControl_Destroying
Client_OnTick
Client_ReceiveMainNotActiveUnit
Client_ReceiveSetInstance
Client_SendControlKeyPressToServer
Client_SendControlKeyReleaseToServer
Client_SendTurnToPositionToServer
FindFreePositionForUnit
GameControlsManager_GameControlsEvent
GetTurnToPosition
IsActive
OnControlledObjectChange
OnControlledObjectRenderFrame
OnDestroy
OnPostCreate
OnPostCreate2
OnRelatedEntityDelete
OnTick
ServerOrSingle_ChangeMainControlledUnit
ServerOrSingle_RestoreMainControlledUnit
Server_CheckRemoteEntityWorldAssociatedWithThisIntellect
Server_OnClientConnectedBeforePostCreate
Server_ReceiveChangeMainControlledUnit
Server_ReceiveControlKeyPress
Server_ReceiveControlKeyRelease
Server_ReceiveRestoreMainControlledUnit
Server_ReceiveTurnToPosition
Server_SendMainNotActiveUnitToClients
Server_SendSetInstanceToClient
SetInstance
TickCurrentUnitAllowPlayerControl
TryToChangeMainControlledUnit
TryToRestoreMainControlledUnit
UpdateMainControlledUnitAfterLoading
UpdateTransformBeforeCameraPositionCalculation
UpdateTurnToPositionForUnits