GameEntities.PlayerIntellect.OnControlledObjectRenderFrame C# (CSharp) Method

OnControlledObjectRenderFrame() protected method

protected OnControlledObjectRenderFrame ( ) : void
return void
        protected override void OnControlledObjectRenderFrame()
        {
            base.OnControlledObjectRenderFrame();

            if( Instance == this )
            {
                Vec3 turnToPosition;
                if( GetTurnToPosition( out turnToPosition ) )
                    UpdateTurnToPositionForUnits( turnToPosition );
            }

            if( mainNotActiveUnit != null )
                mainNotActiveUnit.Visible = false;
        }