GameEntities.PlayerIntellect.Server_OnClientConnectedBeforePostCreate C# (CSharp) 메소드

Server_OnClientConnectedBeforePostCreate() 보호된 메소드

protected Server_OnClientConnectedBeforePostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
리턴 void
        protected override void Server_OnClientConnectedBeforePostCreate(
            RemoteEntityWorld remoteEntityWorld)
        {
            base.Server_OnClientConnectedBeforePostCreate( remoteEntityWorld );

            Server_SendMainNotActiveUnitToClients( new RemoteEntityWorld[] { remoteEntityWorld } );
        }