static private Client_SendControlKeyPressToServer ( GameControlKeys controlKey, float strength ) : void | ||
controlKey | GameControlKeys | |
strength | float | |
리턴 | void |
void Client_SendControlKeyPressToServer( GameControlKeys controlKey, float strength )
{
SendDataWriter writer = BeginNetworkMessage( typeof( PlayerIntellect ),
(ushort)NetworkMessages.ControlKeyPressToServer );
writer.WriteVariableUInt32( (uint)controlKey );
writer.Write( strength );
EndNetworkMessage();
}