GameEntities.PlayerIntellect.Client_SendControlKeyPressToServer C# (CSharp) Méthode

Client_SendControlKeyPressToServer() static private méthode

static private Client_SendControlKeyPressToServer ( GameControlKeys controlKey, float strength ) : void
controlKey GameControlKeys
strength float
Résultat void
        void Client_SendControlKeyPressToServer( GameControlKeys controlKey, float strength )
        {
            SendDataWriter writer = BeginNetworkMessage( typeof( PlayerIntellect ),
                (ushort)NetworkMessages.ControlKeyPressToServer );
            writer.WriteVariableUInt32( (uint)controlKey );
            writer.Write( strength );
            EndNetworkMessage();
        }