GameEntities.PlayerIntellect.AlternativeUnitAllowPlayerControl_Destroying C# (CSharp) Méthode

AlternativeUnitAllowPlayerControl_Destroying() static private méthode

static private AlternativeUnitAllowPlayerControl_Destroying ( Entity entity ) : void
entity Entity
Résultat void
        void AlternativeUnitAllowPlayerControl_Destroying( Entity entity )
        {
            if( ControlledObject == entity && mainNotActiveUnit != null )
            {
                //restore main player controlled unit
                ServerOrSingle_RestoreMainControlledUnit();
            }
        }