GameEntities.PlayerIntellect.Client_ReceiveSetInstance C# (CSharp) Méthode

Client_ReceiveSetInstance() private méthode

private Client_ReceiveSetInstance ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
sender RemoteEntityWorld
reader ReceiveDataReader
Résultat void
        void Client_ReceiveSetInstance( RemoteEntityWorld sender, ReceiveDataReader reader )
        {
            uint networkUIN = reader.ReadVariableUInt32();
            if( !reader.Complete() )
                return;

            Entity entity = Entities.Instance.GetByNetworkUIN( networkUIN );
            SetInstance( (PlayerIntellect)entity );
        }